IDA: International Design and Art Journal https://idajournal.com/index.php/ida <p>Yayın hayatına 2019 yılında başlayan <strong>IDA: International Design and Art Journal (ISSN: 2687-5373)</strong>&nbsp;amacı, bilimsel, özgün ve akademik çalışmaların bilimsel etik kurallara uygun bir biçimde değerlendirilmesini ve nitelikli bir ortamda okuyucuya iletilmesini sağlamaktır. Dergi kapsamında, tasarım ve sanat konularıyla ve bu konular bağlamında yapılmış olan disiplinlerarası tüm makaleler değerlendirilmek üzere gönderilebilmektedir. <strong>IDA: International Design and Art Journal</strong> uluslararası hakemli bir dergidir. Kar amacı gütmeyen dergimizde yazarlardan yayın ücreti talep edilmemektedir.&nbsp;</p> <p>Derginin dili Türkçe ve İngilizce’dir. Yılda 2 sayı yayınlamayı hedefleyen dergimiz, uluslararası ve ulusal indexlerde taranmak üzere gerekli süreçleri başlatmıştır. Dergimizde kör hakemlik sistemi uygulanmaktadır, değerlendirme süreci ile ilgili detaylı bilgiler “<a href="http://idajournal.com/index.php/ida/evaluation">Yayın Politikası</a>” başlığında bulunmaktadır. <strong>IDA: International Design and Art Journal</strong>’a yayınlanmak üzere gönderilmiş olan makalelerin başka bir yerde yayınlanmış ya da yayın için sırada bekliyor olmaması gerekmektedir. Yazar/yazarlar yayınlanmak üzere gönderdikleri makalelerin yayın ve telif hakkını <strong>IDA: International Design and Art Journal</strong>’a devretmeyi ve ücret talep etmemeyi kabul eder. Yayınlanmış tüm makaleler dergi ve yazarlara atıf yapılmak suretiyle herkese açıktır. Dergimizde yayın ücreti talep edilmemektedir.</p> Nilay ÖZSAVAŞ ULUÇAY en-US IDA: International Design and Art Journal 2687-5373 <p>IDA: International Design and Art Journal açık erişimli akademik bir dergidir. Kabul edilen makalelerin tüm yayın hakları <strong>IDA: International Design and Art Journal</strong>'a devredilmiş sayılır. Makaleler başka bir yerde yayınlanamaz, kopyalanamaz ve referans göstermeden kullanılamaz.</p> <p><a href="http://creativecommons.org/licenses/by-nc-sa/4.0/" rel="license"><img style="border-width: 0;" src="https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png" alt="Creative Commons Lisansı"></a><br>IDA: International Design and Art Journal <a href="http://creativecommons.org/licenses/by-nc-sa/4.0/" rel="license"> Creative Commons Atıf-GayriTicari-AynıLisanslaPaylaş 4.0 Uluslararası Lisansı </a> ile lisanslanmıştır.</p> Urban metamorphosis in historical town Harput: Analyzing morphological changes with diverse approaches https://idajournal.com/index.php/ida/article/view/365 <p>This study analyzes the morphological transformation and physical character of a historical settlement that underwent dramatic urban metamorphosis, using Harput as a case study. Two different time periods have been compared to shed light on this transformation. The research is significant for addressing morphological changes in historical settlements and for using multiple analytical methods. Street systems, street blocks, and plots have been analyzed using the Conzenian approach, Space Syntax, topological analysis, and Marshall’s town plan taxonomies. Employing various methodologies allowed for a more comprehensive evaluation of urban morphology. In conclusion, findings from these methods validated each other, and integration, connectivity, and regularity levels of the town plan increased. The once-organic and irregular street pattern evolved into a more geometric and regular structure. This transformation, particularly in street typology, triggered changes in other urban elements, leading to plan units that are more uniform in size and shape. Hence, the study highlights the hierarchical influence of street patterns on urban form. It provides valuable insights into the urban evolution of Harput and can inform future planning, conservation, and development practices. Ultimately, these analyses aim to be a guide for future applications and conservation as well.</p> Rüya Ardıçoğlu Telif Hakkı (c) 2025 IDA: International Design and Art Journal https://creativecommons.org/licenses/by-nc-sa/4.0 2025-12-01 2025-12-01 7 2 188 202 İçmimarlıkta meslek etiği: ECIA Davranış İlkeleri üzerinden bir değerlendirme https://idajournal.com/index.php/ida/article/view/337 <p>İçmimarlık estetik ve işlevsel mekanlar yaratırken aynı zamanda kullanıcıların gereksinim, istek ve seçimlerinin de dikkate alındığı bir disiplindir. Bu alandaki profesyonellerin, toplum, meslek ve meslektaşlarına karşı etik ilkeler çerçevesinde şekillenen sorumlulukları bulunmaktadır. Araştırma, Türkiye’de içmimarlık alanında yaşanan etik sorunları örnek olaylar üzerinden inceleyerek, mesleğin etik ve kurumsal çerçevesini değerlendirmeyi ve bu yolla içmimarlık alanında mesleki etik kuralların gerekliliğini vurgulamayı amaçlamaktadır. Araştırmada Türkiye’de içmimarlık mesleğiyle doğrudan ilgili ve basına yansımış haberler analiz edilerek meslek etiğine dair örnekler incelenmiştir. Araştırmada örnek olay tarama modeli kullanılmış; internet ortamından ulaşılan yedi farklı haber, doküman incelemesi yöntemiyle analiz edilmiştir. İnceleme kapsamında ele alınan haberlerde hem içmimarlar hem de içmimar olmayan kişiler tarafından gerçekleştirilen ve içmimarlık ile doğrudan ilişkisi olan uygulamalar değerlendirilmiştir. Bulgular, içmimarlık hizmetlerinin meslek mensubu olmayan kişiler tarafından yürütülmesinin kamu güvenliği, kullanıcı hakları ve meslek itibarı açısından çok boyutlu riskler oluşturduğunu göstermektedir. Ayrıca, meslek mensuplarının etik sorumluluklarına dair farkındalığın sınırlı olduğu ve denetim mekanizmalarının yetersiz kaldığı tespit edilmiştir. Araştırmanın sonuçları, mesleki etik ilkelerin geliştirilmesi, uygulanabilirliğinin artırılması ve ECIA ilkeleri gibi standartların yerel bağlama uyarlanmasının gerekliliğine işaret etmektedir. Bu çalışma, literatürde içmimarlık alanında etik ihlalleri somut örneklerle ele alan sınırlı araştırmalardan biri olarak gelecekte yapılacak uygulamalı çalışmalar ve politika geliştirme süreçlerine katkı sağlamayı hedeflemektedir.</p> Burcu Gökbayır Ezgi Yıldırım Buğru Han Burak Kaptan Telif Hakkı (c) 2025 IDA: International Design and Art Journal https://creativecommons.org/licenses/by-nc-sa/4.0 2025-12-01 2025-12-01 7 2 203 219 İç mimarlık lisans eğitiminde yer alan iş sağlığı ve güvenliği dersine bakış https://idajournal.com/index.php/ida/article/view/445 <p>İş sağlığı ve güvenliği (İSG) ile iç mimarlık, mekânların kullanıcı için güvenli, sağlıklı ve ergonomik biçimde tasarlanmasını zorunlu kılan ve birbirini tamamlayan disiplinlerdir. İç mimarlık eğitiminde İSG’nin yer alması, öğrencilerin yalnızca estetik ve işlevsellik değil, aynı zamanda insan sağlığı ve güvenliği açısından bilinçli tasarımlar yapmasını sağlar. Bu araştırmada, Türkiye’deki iç mimarlık bölümlerinde verilen İSG derslerinin mevcut durumu içerik analizi tekniği kullanılarak incelenmiştir. Araştırma kapsamında, 208 üniversite içerisinden iç mimarlık veya iç mimarlık ve çevre tasarımı bölümü bulunan 76 üniversite değerlendirilmiş, bunlardan 35’inde İSG derslerine yer verildiği tespit edilmiştir. Veri kaynağı olarak üniversitelerin web sayfalarında yayımlanan ders bilgi paketleri (amaç, öğrenme çıktıları, içerik ve haftalık ders programları) kullanılmıştır. İçerik analizi sonucunda, İSG dersleri sekiz ana tema altında sınıflandırılmıştır. Bulgularda, ders içeriklerinin mevzuat ve teorik bilgiler etrafında yoğunlaştığı, ancak tasarımsal etmenler, ergonomi, kimyasal ve biyolojik riskler konularının yetersiz ele alındığı görülmüştür. Bu durum, iç mimarlık öğrencilerinin çalışma hayatında karşılaşabilecekleri riskleri öngörme ve güvenli mekânlar tasarlama yetkinliklerini sınırlamaktadır. Sonuçlar, İSG derslerinin daha kapsamlı, uygulamalı ve multidisipliner bir yapıya kavuşturulması gerektiğini göstermektedir. Ders içeriklerinin, teorik bilgi ile pratik uygulamaları bütünleştiren bir formatta yeniden yapılandırılması önerilmektedir. Bu doğrultuda, İSG eğitiminin iç mimarlık müfredatındaki konumu güçlendirilmeli, dersler bir zorunluluk değil, mesleki bilinç oluşturmanın aracı olarak ele alınmalıdır.</p> Beyza Nur Azmanoğlu İrem Zülal Karabina Şengül Yalçınkaya Telif Hakkı (c) 2025 IDA: International Design and Art Journal https://creativecommons.org/licenses/by-nc-sa/4.0 2025-12-01 2025-12-01 7 2 220 235 Analyzing Indian cafes through social media: Spatial attributes and user perceptions of third places https://idajournal.com/index.php/ida/article/view/522 <p>In the evolving landscape of urban public places, cafes have emerged as significant third places, providing social, cultural, and functional value to users. They are the places where people socialize, relax, and engage in various activities, making them critical to understanding urban life. This research analyses Indian urban cafes through social media platforms, particularly Instagram, as a primary research tool. It aims to analyze how spatial qualities—such as design, layout, and ambiance—impact user experiences and interactions. By analyzing images, posts, and comments related to 100 cafes across India, the key spatial attributes that influence user engagement and satisfaction as well as shape their perceptions. The research employs a quantitative approach that allows for structured and data-driven insights, providing statistical validation to the outcome. By analyzing the collected data, the spatial attributes that resonate most with users and understand how these interactions reflect broader trends in urban design and social behavior in Indian metropolitan cities. This study highlights the importance of these key attributes in creating places that meet the changing preferences of a digitally connected society and gives readers a better understanding of their geographical and cultural context.</p> Upendra Joshi Sunny Bansal Telif Hakkı (c) 2025 IDA: International Design and Art Journal https://creativecommons.org/licenses/by-nc-sa/4.0 2025-12-01 2025-12-01 7 2 236 255 Evaluating the aesthetic quality in computer-generated renderings via a comparative analysis https://idajournal.com/index.php/ida/article/view/375 <p>In architectural competitions, patrons often receive a multitude of design submissions. Often, it is hard for reviewers to evaluate all submissions in a fair and balanced manner. The research aims to investigate how computational models can assess aesthetic quality in architectural renderings by comparing human-judged scores with algorithmic predictions. Using a dataset of crowdsourced architectural competition entries from Arcbazar, different deep learning models are trained to predict and compare aesthetic scores and generate attribute-based heatmaps. These heatmaps visualize the regions that contribute positively or negatively to the perceived quality of the designs, offering explainable AI outputs. The method includes preprocessing the images, extracting perceptual features, and evaluating model performance through metrics. The results show a high correlation between predicted and actual scores, validating the model’s effectiveness. By using machine learning algorithms, a fair and efficient method to assess aesthetics across a large number of submissions is tried to be achieved. This study aims to contribute to the field by providing a transparent and replicable framework for aesthetic evaluation in architecture, bridging human perception and machine analysis. It also demonstrates how explainable AI tools can support assessments in design competitions and stimulate critical dialogue on aesthetics in computational design processes.</p> Mustafa Koç İmdat As Telif Hakkı (c) 2025 IDA: International Design and Art Journal https://creativecommons.org/licenses/by-nc-sa/4.0 2025-12-01 2025-12-01 7 2 256 268 Stylized architecture in 3D animated films: Aesthetic and narrative perspectives https://idajournal.com/index.php/ida/article/view/438 <p>This study explores the stylization of architectural elements in 3D animated films, emphasizing their crucial role in visual storytelling. Using qualitative research methods, 10 films were analyzed, showcasing diverse periods, cultural themes, and aesthetic styles. The findings reveal that architectural elements are not just passive backgrounds but active narrative components that shape emotional and visual dynamics. Real-world architectural references are reinterpreted through historical or futuristic stylizations, manipulating form, texture, material, and lighting to create immersive atmospheres. By exaggerating proportions, simplifying structures, or using abstract forms, stylization visually reflects characters’ psychological states and enhances the dramatic flow of the story. The research highlights that stylized architecture enriches the visual experience while reinforcing the narrative structure, drawing viewers more deeply into the animated world. The concept of “hyperreality” helps explain how animated films use stylization to transcend physical realism, unlocking greater creative freedom. This process allows architecture to shape the film’s atmosphere, guide audience perception, and establish a cohesive visual language that amplifies storytelling. Ultimately, the study demonstrates that architectural stylization is not merely an aesthetic choice but a powerful narrative device. The findings propose narrative-driven design as a new approach for creating emotionally resonant spaces in both animation and architectural practice.</p> Erdem Köymen Telif Hakkı (c) 2025 IDA: International Design and Art Journal https://creativecommons.org/licenses/by-nc-sa/4.0 2025-12-01 2025-12-01 7 2 269 288 An investigation of the local industrial design industry in China: A micro view https://idajournal.com/index.php/ida/article/view/405 <p>The research on the development of the industrial design industry is of great academic value and historical significance in design studies. Based on the criticism of the heroic approach, this study investigates the local industrial design industry in Sichuan Province, China, from the perspective of anonymous history. It aims to understand better the details of the development of the industrial design industry in Sichuan and encourage further research on the local industrial design industry in China from a micro view. The study explores the grassroots activities of the industrial design industry in Sichuan through qualitative research methods such as field research, interviews, and questionnaires and examines the selected research objects by means of phenomenological depiction and analysis. This approach reveals some meaningful characteristics of the design and consumption ends of the local industrial design industry at the micro level. It concludes that many aspects of the anonymous part of the local industrial design industry remain untouched, and further investigation is needed to shed light on them.</p> Zhiyong Wang Telif Hakkı (c) 2025 IDA: International Design and Art Journal https://creativecommons.org/licenses/by-nc-sa/4.0 2025-12-01 2025-12-01 7 2 289 297 Phygital design model proposal with innovative marketing approach for corporate fashion stores https://idajournal.com/index.php/ida/article/view/385 <p>In recent years, experiential and innovative approaches have been seen in the act of purchasing in the fashion sector. The concept of “phygital”, which combines physical and digital advantages, has emerged. This study proposes a phygital design model as an innovative approach for corporate fashion stores. In the research, an interdisciplinary hybrid space design model with mixed methods is aimed. Firstly, the store atmosphere is based on the SOR model on a qualitative basis. The phygital space design model was constructed with inferences made from the literature and hypotheses developed in this context. Since hedonic consumption behavior is seen in fashion, the model is measured with a theory belonging to psychological behavior theories. Thus, the model quantitatively shows whether fashion stores can be included in the phygital space class. In addition, hybrid components and class values of space experience quality were created in the model. Two case studies were conducted to test the phygital design model. As a result of the research findings, how a phygital approach is realized in store space design is discussed comparatively.</p> Mertcan Öztekin İpek Fitoz Telif Hakkı (c) 2025 IDA: International Design and Art Journal https://creativecommons.org/licenses/by-nc-sa/4.0 2025-12-01 2025-12-01 7 2 298 310 Procedural design in digital games: Space and environment interaction in No Man’s Sky https://idajournal.com/index.php/ida/article/view/466 <p>This study analyzes the effects of procedural design on the space and environment in No Man’s Sky. The research includes 300,000 comments from Steam gaming platform users between 2016 and 2024. Player comments were analyzed using the following categories to understand players’ experiences of space and environmental interaction: “creativity and possibilities,” “environment and space design,” “environmental interaction and dynamism,” “exploration and diversity,” “game mechanics,” “procedural generation,” and “repetition and predictability.” Word frequency, thematic analysis, and sentiment analysis were used to assess players’ perceptions of procedural design. The findings suggest that despite the procedural design’s freedom of exploration and visual variety, players generally perceive the experience with neutral emotions. Repetitive designs and limitations were found to reduce player satisfaction. The impact of innovative content was limited. This study highlights the potential of procedural design to create aesthetics, functionality, and individualized experiences in game design. The procedural design should be optimized in future studies to create stronger emotional effects, and the design processes should be restructured based on insights from player comments.</p> Onur Aşkın Gülsüm Damla Aşkın Telif Hakkı (c) 2025 IDA: International Design and Art Journal https://creativecommons.org/licenses/by-nc-sa/4.0 2025-12-01 2025-12-01 7 2 311 329 Reimagining facade design using a collaborative gamification approach for enhanced form-based codes: 15 Khordad Street in Tehran https://idajournal.com/index.php/ida/article/view/389 <p>This study presents a novel methodological innovation by integrating the Delphi technique into a gamified evaluation framework, offering a new hybrid approach to collaboratively developing Form-Based Codes (FBCs). The primary goal is to increase the flexibility and participatory nature of the design process. The research focuses on a segment of 15 Khordad Street in Tehran, where facade design was re-envisioned via a collaborative digital platform using the Delphi technique. Based on literature review and a survey, the study provides a deep understanding of the area’s design dynamics. Facade design alternatives were developed and interactively modeled using Unity3D. This interactive environment allowed urban designers exploring various design permutations and selecting their preferred facade elements based on the FBC alternatives. The collective preferences were then synthesized to identify an optimal facade design for the area. Findings revealed that 44% of participants favored a setback pattern, showing a strong preference for a specific urban design approach. By incorporating gamification into the FBC selection process, the study aims to shift urban design from a product-centric approach to a more dynamic, process-oriented, and participatory methodology. This research highlights the potential of gamification in transforming traditional urban design practices into more flexible, inclusive, and cyclical processes.</p> Amir Shakibamanesh Maryam Nargeszadeh Mahshid Ghorbanian Telif Hakkı (c) 2025 IDA: International Design and Art Journal https://creativecommons.org/licenses/by-nc-sa/4.0 2025-12-01 2025-12-01 7 2 330 348