Impact effect of using computer graphics animation in education

Authors

Keywords:

Animation, Education, Computer graphics, Technology

Abstract

Animation development has changed over time, and usage context illustrates phenomena and concepts that are difficult to understand. Animations may not always be useful; however, teachers who use animations need to understand their importance of them. This paper focused on illustrating the potential applications of animations in learning and education. Animation, a form of pictorial presentation, has become the most prominent feature of technology-based learning environments. Educational computer animation has become one of the most elegant tools for presenting multimedia materials for learners, and its significance in helping to understand and remember information has greatly increased since the advent of powerful graphics-oriented computers. This study used data analysis processing to analyze the frequency of responses to each question from the collected survey data. All interviews were transcribed for qualitative analysis of in-depth interview data. This research aims to investigate whether animation aids learners' understanding of dynamic phenomena and has come up with positive, negative, and neutral results.

References

Ainsworth, S. (2008a). How do animations influence learning? Current perspectives on cognition, learning, and instruction: Recent innovations in educational technology that facilitate student learning, 37-67.

Ainsworth, S. (2008b). The educational value of multiple representations when learning complex scientific concepts. In Visualization: Theory and practice in science education (pp. 191-208). Springer, Dordrecht.

Ariyati, S., & Misriati, T. (2016). Perancangan animasi interaktif pembelajaran asmaul husna. Jurnal Teknik Komputer AMIK BSI, 2(1), 116-121.

Ayres, P., & Paas, F. (2007). Making instructional animations more effective: A cognitive load approach. Applied Cognitive Psychology: The Official Journal of the Society for Applied Research in Memory and Cognition, 21(6), 695-700.

Baglama, B., Yucesoy, Y., & Yikmis, A. (2018). Using animation as a means of enhancing the learning of individuals with special needs. TEM Journal, 7(3), 670.

Barron, A. E., Orwig, G. W., Ivers, K. S., & Lilavois, N. (2002). Technologies for education: A practical guide. Libraries Unlimited.

Barut Tugtekin, E., & Dursun, O. O. (2021). Effect of animated and interactive video variations on learners’ motivation in distance education. Education and Information Technologies, 1-30. https://doi.org/10.1007/s10639-021-10735-5

Cadiero-Kaplan, K. (2006). Teachers and technology: Engaging pedagogy and practice. In Handbook of Research on Literacy in Technology at the K-12 Level (pp. 452-468). IGI Global.

Hanif, M. (2020). The development and effectiveness of motion graphic animation videos to improve primary school students' sciences learning outcomes. International Journal of Instruction, 13(3), 247-266. https://doi.org/10.4018/978-1-59140-494-1.ch026

Harrison, H. L. H., & Hummell, L. J. (2010). Incorporating animation concepts and principles in STEM education. Technology and Engineering Teacher, 69(8), 20. https://www.learntechlib.org/p/107140/

Hasler, B. S., Kersten, B., & Sweller, J. (2007). Learner control, cognitive load, and instructional animation. Applied Cognitive Psychology: The Official Journal of the Society for Applied Research in Memory and Cognition, 21(6), 713-729. https://doi.org/10.1002/acp.1345

Islam, M. B., Ahmed, A., Islam, M. K., & Shamsuddin, A. K. (2014). Child education through animation: An experimental study. arXiv, 1411.1897. https://doi.org/10.48550/arXiv.1411.1897

Johnson, W. L., Rickel, J. W., & Lester, J. C. (2000). Animated pedagogical agents: Face-to-face interaction in interactive learning environments. International Journal of Artificial intelligence in education, 11(1), 47-78.

Kahraman, A. D. (2015). Animation is used as educational material and animation techniques. Online Journal of Art and Design, 3(1), 1-12.

Kainz, O., Jakab, F., & Kardoš, S. (2013, October). Computer animation in education. In 2013 IEEE 11th International Conference on Emerging ELearning Technologies and Applications (ICETA) (pp. 201-206). IEEE.

Kevoy, M. (1977). A color animation system based on the multi-plane technique. SIGGRAPH 77. Computer Graphics, 11(2), 64-71. https://doi.org/10.1109/ICETA.2013.6674428

Leslie, E., & McKim, J. (2017). Life remade: Critical animation in the digital age. Animation, 12(3), 207-213. https://doi.org/10.1177/1746847717740841

Lowe, D. G. (2004). Distinctive image features from scale-invariant key points. International journal of computer vision, 60(2), 91-110.

Matsuda, H., & Shindo, Y. (2001, August). Effect of using computer graphics animation in programming education. In Proceedings IEEE International Conference on Advanced Learning Technologies (pp. 164-165). IEEE. https://doi.org/10.1109/ICALT.2001.943889

Mayer, R. E., & Johnson, C. I. (2008). Revising the redundancy principle in multimedia learning. Journal of Educational Psychology, 100(2), 380.

Mayer, R. E., & Moreno, R. (2002). Aids to computer-based multimedia learning. Learning and instruction, 12(1), 107-119. https://doi.org/10.1016/S0959-4752(01)00018-4

Mayer, R. E., Hegarty, M., Mayer, S., & Campbell, J. (2005). When Static Media Promote Active Learning: Annotated Illustrations Versus Narrated Animations in Multimedia Instruction. Journal of Experimental Psychology: Applied, 11(4), 256-265. https://doi.org/10.1037/1076-898X.11.4.256

Miyai, A., & Yamaguchi, Y. (2015, November). Development and evaluation of educational materials for stereoscopic 3D computer graphics animation. In SIGGRAPH Asia 2015 Symposium on Education (pp. 1-8). https://doi.org/10.1145/2818498.2818510

Musa, S., Ziatdinov, R., & Griffiths, C. (2013). Introduction to computer animation and its possible educational applications. arXiv, 1312.1824.

Negara, I. K. R. Y. (2017). The effect of animation in multimedia computer-based learning and learning style on the learning results. Turkish Online Journal of Distance Education, 18(4), 177-190. https://doi.org/10.17718/tojde.340409

Parent, R. (2000, May). Computer animation: algorithms and techniques-a historical review. In Proceedings Computer Animation 2000 (pp. 86-90). IEEE. https://doi.org/10.1109/CA.2000.889049

Parnis, J. M., & Mackay, D. (2020). Multimedia environmental models: The fugacity approach. CRC press. https://doi.org/10.1201/9780367809829

Ruiz, J. G., Cook, D. A., & Levinson, A. J. (2009). Computer animations in medical education: a critical literature review. Medical Education, 43(9), 838-846. https://doi.org/10.1111/j.1365-2923.2009.03429.x

Sultana, N., Peng, L. Y., & Meissner, N. (2013, September). Exploring believable character animation based on principles of animation and acting. In 2013 International Conference on Informatics and Creative Multimedia (pp. 321-324). IEEE. https://doi.org/10.1109/ICICM.2013.69

Takacs, B. (2005). Special education and rehabilitation: teaching and healing with interactive graphics. IEEE Computer Graphics and Applications, 25(5), 40-48. https://doi.org/10.1109/MCG.2005.113

Takayama, L., Dooley, D., & Ju, W. (2011, March). Expressing thought: Improving robot readability with animation principles. In Proceedings of the 6th international conference on Human-robot interaction (pp. 69-76).

Terra, S. C. L., & Metoyer, R. A. (2004, August). Performance timing for keyframe animation. In Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation (pp. 253-258). https://doi.org/10.1145/1028523.1028556

Tsukazaki, K., Shintoku, T., & Fukuzoe, T. (2019, August). Teaching ICT skills to children and the empowerment of female college students in stem in Japan. In IOP Conference Series: Materials Science and Engineering, 551(1), 012036. IOP Publishing.

Usui, Y., Sato, K., & Watabe, S. (2017). Computer graphics animation for objective self-evaluation. IEEE Computer Graphics and Applications, 37(6), 5-9. https://doi.org/10.1109/MCG.2017.4031074

Utomo, Y. B., & Sihombing, E. G. (2015). Animasi Interaktif Pengenalan Pakaian Adat Tradisional Pada Smp Pgri 1 Bekasi. Jurnal Teknik Komputer AMIK BSI, 1(1), 114-122.

Vernadakis, N., Avgerinos, A., Tsitskari, E., & Zachopoulou, E. (2005). The use of computer-assisted instruction in preschool education: Making teaching meaningful. Early Childhood Education Journal, 33(2), 99-104. https://doi.org/10.1007/s10643-005-0026-2

Vonganusith, V., & Pagram, J. (2008). Reflections on the development of a web-based course to support EFL learning for pre-service teachers in Thai Rajabhat University: A case study. Science Mathematics and Technology Education: Beyond Cultural Boundaries, 543.

Wang, Y. (2017, March). Advantages and disadvantages of computer assisted instruction in chemistry teaching. In 2017 7th International Conference on Education, Management, Computer and Society (EMCS 2017) (pp. 1231-1235). Atlantis Press. https://doi.org/10.2991/emcs-17.2017.237

Weiss, R. E., Knowlton, D. S., & Morrison, G. R. (2002). Principles for using animation in computer-based instruction: Theoretical heuristics for effective design. Computers in Human Behavior, 18(4), 465-477. https://doi.org/10.1016/S0747-5632(01)00049-8

Wojtan, C., Mucha, P. J., & Turk, G. (2006, September). Keyframe control of complex particle systems using the adjoint method. In Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation (pp. 15-23).

Wouters, P., Paas, F., & van Merriënboer, J. J. (2008). How to optimize learning from animated models: A review of guidelines based on cognitive load. Review of Educational Research, 78(3), 645-675. https://doi.org/10.3102/0034654308320320

Downloads

Published

2023-06-01